Huhu,
ich komme wieder nicht auf den Server. Das Spiel schließt sich einfach so.
Hier das wichtige aus dem Condump.
Code
59287 files in pk3 files
execing default.cfg
com_zoneMegs will be changed upon restarting.
execing hmconfig.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "windib"
Initializing OpenGL display
Estimated display aspect: 1.778
...setting mode -1: 1920 1080
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1920x1080 1280x720 1600x900 1280x768 1440x900 1680x1050
720x480 640x480 800x600 1024x768 1152x864 1280x960 1600x1200 720x576
1280x1024'
GL_RENDERER: Radeon HD 6800 Series
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_texture_filter_anisotropic not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon HD 6800 Series
GL_VERSION: 4.0.10243 Compatibility Profile Context
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array GL_S3_s3tc
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1920 x 1080 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Forcing glFinish
framebufferSupported: 0
glslSupported: 0
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 2048 height: 2048
Motionblur image set; width: 2048 height: 2048
Initializing Shaders
WARNING: Bad shader file scripts/voy_eng.shader has incorrect syntax.
----- finished R_Init -----
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to open OpenAL device.
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
06B50048 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading dll file ui.
Sys_LoadDll(C:\Users\Sönke\AppData\Roaming\STVEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Users\Sönke\AppData\Roaming\STVEF\RPG-X2\uix86.dll): succeeded
...
Sys_LoadDll(ui) found vmMain function at 5244AC10
102 arenas parsed
96 bots parsed
6 ranksets detected
8 class sets detected
--- Common Initialization Complete ---
Winsock Initialized
Hostname: Sönke-PC
IP6: fe80::a081:1f:f1e3:e90b%11
IP6: fe80::4f0:32f1:a0de:6873%13
IP: 192.168.1.3
IP6: 2001:0:5ef5:79fb:4f0:32f1:a0de:6873
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Motionblur image set; width: 2048 height: 2048
]/condump 123
Dumped console text to 123.
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