Wuhaaa ich komm net auf den server :/

  • OK, Wo sind die Nochmal gespeichert xD

    Einmal editiert, zuletzt von Suvak () aus folgendem Grund: Änderung ,.d

  • Zu aller erst schalte mal deinen Autodownload aus (falls noch an) und schreibe in deine RPG-X Verknüpfung bei den Eigenschaften noch "+set com_hunkmegs 1024" dazu. Das alleine könnte schon helfen.


    Die Condump findest du ansonsten unter C\Benutzer\{dein Windows-Benutzername}\AppData\Roaming\STVEF\RPG-X2

  • files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\zrpg_modas_berp_locations.pk3
    (2 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\zrpgx_addons_v2.pk3 (813
    files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\zBellerophon_outline1.pk3 (72
    files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\yager-e_final.pk3 (161 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\uss_serenity_b.pk3 (225 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\uss_serenity_a.pk3 (45 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\uss_poseidon.pk3 (282 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\uss_nimitz_beta_1_1.pk3 (168
    files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF/RPG-X2
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\zzz_rpg_relativity.pk3 (195 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\zzzzztrantos.pk3 (14 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\zzzzzRPG_ussvoyagerv2.pk3 (370 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\ZZRPG-XteX.pk3 (393 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\uss_serenity_b_v2.pk3 (71 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\RPG-X2\pak4.pk3
    (988 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\RPG-X2\pak2.pk3
    (252 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\RPG-X2\pak1.pk3
    (4701 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\RPG-X2\pak0.pk3
    (764 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\lcars-high.pk3 (252 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\extrankv1.pk3 (7 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\enterprise-e.pk3 (137 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\enterprise-e-v2.pk3 (43 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\DeltaFlyer2v.pk3 (151 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\RPG-X2\BLTberp.pk3
    (3 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force/RPG-X2
    C:\Users\Epigjizz\AppData\Roaming\STVEF/baseEF
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\baseEF\pak3.pk3
    (1685 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\baseEF\pak2.pk3
    (794 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\baseEF\pak1.pk3
    (67 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\baseEF\pak0.pk3
    (19069 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force/baseEF


    ----------------------
    53719 files in pk3 files
    Hunk_Clear: reset the hunk ok
    ----- Initializing Renderer ----
    -------------------------------
    ----- R_Init -----
    SDL using driver "directx"
    Initializing OpenGL display
    ...setting mode 3: 640 480
    Using 8/8/8 Color bits, 24 depth, 8 stencil display.
    Available modes: '1920x1080 1280x720 1366x768 1600x900 1768x992 1176x664
    1360x768 1280x768 1280x800 1360x850 1440x900 1680x1050 1600x1024 720x480
    640x480 800x600 1024x768 1152x864 1280x960 1400x1050 1600x1200 720x576
    1280x1024'
    GL_RENDERER: GeForce GTX 560 Ti/PCIe/SSE2
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc not found
    ...GL_S3_s3tc not found
    ...GL_EXT_texture_env_add not found
    ...using GL_ARB_multitexture
    ...GL_EXT_compiled_vertex_array not found
    ...GL_EXT_texture_filter_anisotropic not found


    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 560 Ti/PCIe/SSE2
    GL_VERSION: 4.2.0
    GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_base_instance
    GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
    GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
    GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
    GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
    GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
    GL_ARB_instanced_arrays GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample
    GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
    GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading
    GL_ARB_sampler_objects GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store
    GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine
    GL_ARB_shader_texture_lod GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack GL_ARB_shading_language_include
    GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync
    GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_compression GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
    GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_TEXTURE_UNITS_ARB: 4


    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
    MODE: 3, 640 x 480 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: multiple glArrayElement
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: disabled
    texenv add: disabled
    compressed textures: disabled
    framebufferSupported: 0
    glslSupported: 0
    WARNING: Framebuffer rendering path disabled
    Motionblur image set; width: 1024 height: 512
    Motionblur image set; width: 1024 height: 512
    Initializing Shaders
    ----- finished R_Init -----
    Loading vm file vm/ui.qvm...
    VM file ui compiled to 1060570 bytes of code
    ui loaded in 4784032 bytes on the hunk
    46 arenas parsed
    69 bots parsed
    4 ranksets detected
    5 class sets detected
    execing hmconfig.cfg
    ui_currentClassSet is read only.
    ui_playerclass is read only.
    r_mode will be changed upon restarting.
    r_stencilbits will be changed upon restarting.
    r_picmip will be changed upon restarting.
    com_hunkMegs will be changed upon restarting.
    Requesting servers from master master.stef1.ravensoft.com...
    CL_ServersResponsePacket
    7 servers parsed (total 7)
    Resolving motd.stef1.ravensoft.com
    motd.stef1.ravensoft.com resolved to 63.146.124.45:27951
    84.201.0.78:11000 resolved to 84.201.0.78:11000
    Resolving authenticate.stef1.ravensoft.com
    authenticate.stef1.ravensoft.com resolved to 63.146.124.45:27953
    ----- FS_Startup -----
    Current search path:
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\{UFP}remake.pk3 (236 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\zzzzzzzzrpg_combat.pk3 (43
    files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\zzrpg_modas.pk3 (16 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\zzholofedv2.pk3 (8 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\zstp-rpgxaddons.pk3 (66 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\zrpg_warlord.pk3 (9 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\zrpg_modas_s_locations.pk3 (2
    files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\zrpg_modas_berp_locations.pk3
    (2 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\zrpgx_addons_v2.pk3 (813
    files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\zBellerophon_outline1.pk3 (72
    files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\yager-e_final.pk3 (161 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\uss_serenity_b.pk3 (225 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\uss_serenity_a.pk3 (45 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\uss_poseidon.pk3 (282 files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF\RPG-X2\uss_nimitz_beta_1_1.pk3 (168
    files)
    C:\Users\Epigjizz\AppData\Roaming\STVEF/RPG-X2
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\zzz_rpg_relativity.pk3 (195 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\zzzzztrantos.pk3 (14 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\zzzzzRPG_ussvoyagerv2.pk3 (370 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\ZZRPG-XteX.pk3 (393 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\uss_serenity_b_v2.pk3 (71 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\RPG-X2\pak4.pk3
    (988 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\RPG-X2\pak2.pk3
    (252 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\RPG-X2\pak1.pk3
    (4701 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\RPG-X2\pak0.pk3
    (764 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\lcars-high.pk3 (252 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\extrankv1.pk3 (7 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\enterprise-e.pk3 (137 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\enterprise-e-v2.pk3 (43 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite
    Force\RPG-X2\DeltaFlyer2v.pk3 (151 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\RPG-X2\BLTberp.pk3
    (3 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force/RPG-X2
    C:\Users\Epigjizz\AppData\Roaming\STVEF/baseEF
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\baseEF\pak3.pk3
    (1685 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\baseEF\pak2.pk3
    (794 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\baseEF\pak1.pk3
    (67 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force\baseEF\pak0.pk3
    (19069 files)
    C:\Program Files (x86)\Raven\Star Trek Voyager Elite Force/baseEF


    ----------------------
    85823 files in pk3 files


    WARNING: You are missing some files referenced by the server:
    RPG-X2/uss_mukosaka.pk3
    RPG-X2/uss_maine_v2.pk3
    RPG-X2/uss_ariana.pk3
    RPG-X2/ussenterprise3.pk3
    RPG-X2/universeclass.pk3
    RPG-X2/underground_intell_post.pk3
    RPG-X2/underground.pk3
    RPG-X2/ulanai.pk3
    RPG-X2/strp_starbase-fun.pk3
    RPG-X2/strp_defiant.pk3
    RPG-X2/strp_dallas.pk3
    RPG-X2/Scavenger_Crushed.pk3
    RPG-X2/rurapenthe.pk3
    RPG-X2/rpo_locations.pk3
    RPG-X2/rpo_defiant-maps.pk3
    RPG-X2/RPG_Type9_v2.pk3
    RPG-X2/RPG_Type6.pk3
    RPG-X2/RPG_Type18.pk3
    RPG-X2/RPG_Type13.pk3
    RPG-X2/RPG_Type10.pk3
    RPG-X2/rpg_tosship.pk3
    RPG-X2/rpg_stpburg.pk3
    RPG-X2/rpg_orion.pk3
    RPG-X2/rpg_magnificent.pk3
    RPG-X2/RPG_Karad.pk3
    RPG-X2/rpg_iwojima-r1v2.pk3
    RPG-X2/rpg_huenchenburg.pk3
    RPG-X2/rpg_hercules.pk3
    RPG-X2/RPG_eternal.pk3
    RPG-X2/rpg_dy100a_v2.pk3
    RPG-X2/rpg_crashsite.pk3
    RPG-X2/rpg_academyv1.pk3
    RPG-X2/rpgx_classes.pk3
    RPG-X2/rest_in_peace.pk3
    RPG-X2/RED_PLANET_Dead_Zone.pk3
    RPG-X2/Rapier.pk3
    RPG-X2/pak6.pk3
    RPG-X2/pak5_beta8_4_x.pk3
    RPG-X2/pak55.pk3
    RPG-X2/pak50.pk3
    RPG-X2/pak3_r2.pk3
    RPG-X2/oldbase.pk3
    RPG-X2/Normandy.pk3
    RPG-X2/miYou might not be able to join the game
    Go to the setting menu to turn on autodownload, or get the file elsewhere


    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    ----- R_Init -----


    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 560 Ti/PCIe/SSE2
    GL_VERSION: 4.2.0
    GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_base_instance
    GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
    GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
    GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
    GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
    GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
    GL_ARB_instanced_arrays GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample
    GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
    GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading
    GL_ARB_sampler_objects GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store
    GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine
    GL_ARB_shader_texture_lod GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack GL_ARB_shading_language_include
    GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync
    GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_compression GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
    GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_TEXTURE_UNITS_ARB: 4


    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
    MODE: 10, 640 x 480 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: multiple glArrayElement
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: disabled
    texenv add: disabled
    compressed textures: disabled
    framebufferSupported: 0
    glslSupported: 0
    WARNING: Framebuffer rendering path disabled
    Motionblur image set; width: 1024 height: 512
    Motionblur image set; width: 1024 height: 512
    Initializing Shaders
    ----- finished R_Init -----
    Loading vm file vm/ui.qvm...
    VM file ui compiled to 1060570 bytes of code
    ui loaded in 4784032 bytes on the hunk
    46 arenas parsed
    69 bots parsed
    4 ranksets detected
    5 class sets detected
    Loading vm file vm/cgame.qvm...
    VM file cgame compiled to 1243218 bytes of code
    cgame loaded in 4828960 bytes on the hunk
    ********************
    ERROR: Client/Server game mismatch: RPG-X v2.1/
    ********************
    forcefully unloading cgame vm
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    ----- R_Init -----


    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 560 Ti/PCIe/SSE2
    GL_VERSION: 4.2.0
    GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_ARB_base_instance
    GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
    GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
    GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
    GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
    GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
    GL_ARB_instanced_arrays GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample
    GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
    GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading
    GL_ARB_sampler_objects GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store
    GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine
    GL_ARB_shader_texture_lod GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack GL_ARB_shading_language_include
    GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync
    GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_compression GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
    GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_TEXTURE_UNITS_ARB: 4


    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
    MODE: 10, 640 x 480 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    rendering primitives: multiple glArrayElement
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: disabled
    texenv add: disabled
    compressed textures: disabled
    framebufferSupported: 0
    glslSupported: 0
    WARNING: Framebuffer rendering path disabled
    Motionblur image set; width: 1024 height: 512
    Motionblur image set; width: 1024 height: 512
    Initializing Shaders
    ----- finished R_Init -----
    Loading vm file vm/ui.qvm...
    VM file ui compiled to 1060570 bytes of code
    ui loaded in 4784032 bytes on the hunk
    46 arenas parsed
    69 bots parsed
    4 ranksets detected
    5 class sets detected
    ]\condump WTF
    Dumped console text to WTF.

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