Mein Condump

  • Das ist frisch. Das habe ich gerade in einem neuen Condump (Ich muss jedes mal an "Kondom" denken ...) - Und .. ehh. Wie geht das? :D

  • well iam trying to install rpg myself and iam installing the map enterprise-e.pk3


    the readme installfile tells me


    !!!


    To use this map, Extract the Enterprise-E.pk3 to the Baseef directory and choose
    either the high or low quality LCARS, be moving only one of the
    ent-e-high / ent-e-low pk3's into the Baseef.


    !!!


    in your rcondump i see both files


    D:\Star Trek\baseEF\lcars-low.pk3 (66 files)
    D:\Star Trek\baseEF\lcars-high.pk3 (252 files)


    can this give any problems?

  • oke i made a condump but it seems so incomplete to me


    ...detecting CPU, found Intel Pentium IV


    ------- Input Initialization -------
    Skipping check for DirectInput
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' :( succeeded
    ...setting mode 3: 640 480 FS
    ...using desktop display depth of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...133 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 9 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_S3_s3tc available
    ...GL_EXT_texture_compression_s3tc available
    ...no tc preference specified
    .....using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...using GL_EXT_texture_filter_anisotropic
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found


    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GT 425M/PCI/SSE2
    GL_VERSION: 4.0.0
    GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging
    GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
    GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects
    GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp
    GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add
    GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
    GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
    GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
    GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
    GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
    GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color
    GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
    GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
    GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color
    GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
    GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
    GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint
    GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range
    GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners
    GL_NV_regis
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_ACTIVE_TEXTURES_ARB: 4


    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium IV
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    lightmap texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    compressed lightmaps: disabled
    texture compression method: GL_EXT_texture_compression_s3tc
    anisotropic filtering: enabled
    Initializing Shaders
    ----- finished R_Init -----


    ------- sound initialization -------
    Initializing DirectSound
    ------------------------------------
    ----- Sound Info -----
    sound system is muted
    1 stereo
    32768 samples
    16 samplebits
    1 submission_chunk
    22050 speed
    0x14560050 dma buffer
    No background file.
    0.00MB total sound buffer, 0.00MB free, 0.00MB loaded this map
    ----------------------
    Sound memory manager started
    Loading dll file ui.
    25 arenas parsed
    69 bots parsed
    2 ranksets detected
    3 class sets detected
    ----- Client Initialization Complete -----
    --- Common Initialization Complete ---
    Winsock Initialized
    Opening IP socket: localhost:27960
    Hostname: Mari-PC
    IP: 192.168.1.64
    Working directory: D:\Program Files\Raven\Star Trek Voyager Elite Force
    fs_game is write protected.
    ]/condump
    usage: condump <filename>
    ]/condump condump
    Dumped console text to condump.

  • Wann hast du das gemacht ? Du musst den Condump-Befehl ausführen, nachdem du versucht hast auf einen Server zu connecten und das eben nicht geklappt hat..der RPO Server ist online und du hattest doch auch schonmal versucht zu connecten, oder verwechsle ich da gerade was ?

  • Okay, I'll give you a step by step instruction from gound up cause I think you missed multiple steps:


    1. Make a clean EF-Install or use rpgxce and skip the following step
    2. download and install rpgx (http://eliteforce2.filefront.com/file/RPGX;82578) and the patch (http://eliteforce2.filefront.com/file/RPGX;86779)
    3. download and unzip Gsios engine (http://rpgxef.hennecke-online.net/release_win32.zip) and the shared libaries (http://rpgxef.hennecke-online.net/RPG-X2_win.zip) into the ef-root-folder (wich is also containing baseef) note that there might be subfolders in the zip-files.
    4. create the following shortcut: <Game-path>/rpgxef.exe +set fs_game RPG-X2 +set vm_ui 0 +set vm_game 0 +set vm_cgame 0
    5. run that shortcut.

  • thx for the help it seems that I did someting wrong at step 4.


    I now can see the rpo server and a lot of other ones
    i can connect and now it seems like i nees to download a whole server of pk3 files,
    most of them i have run straight from the server or i looked the files up from the net,


    however iam stopped at the file zstp-rpgxaddons.pk3
    the file takes over an hour to get from the server ( wich i treid to do and having to start over again is not funny after the third time )
    I cant seem to find that file on the net either does anyone know to wich pack this file belongs ?
    and does anyone know how many more files i must download ?

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