Season 3 (ST10.20101129a.17 vom 9.12.2010)

  • Falls ihr nichts zu tun habt ^^




    Zitat von dstahl;3212040

    Missions and NPCs

    • A new daily mission, "Emancipation," is available from Ambassador Surah in the Orellius Sector. This mission gives you a quick hit-and-run ground mission to liberate Deferi slaves from the Breen forces at Zaria!
    • Mission return text has been updated for various missions turned in to Captain James Kurland and Admiral T'nae.
    • Aid the Planet missions now correctly randomize their rewards.
    • Fixed a rare case where players could no longer see First Contact mission offers. Players currently affected will be fixed up in a future build.
    • Prelude to a Crisis (Federation Tutorial): Contact dialogs no longer pop up if you're on a team and your teammate interacts with a contact. A cutscene has also been added.
    • Bringing Down the House: The mission now explicitly instructs the player to destroy the cargo bay door. The cargo bay door now has a more noticeable explosion when it is destroyed. The dialogue has been updated to feel better on teams. Notably, dialogues do not close as soon as the first player finishes a dialogue.
    • By Any Means: This mission is now able to be completed on a team.
    • Cernan System Patrol: Anomalies can now properly be collected on the ground.
    • Cold Comfort: Deferi medkits no longer show the Federation computer background in their dialog boxes.
    • Destiny: The dialogue names have been updated.
    • Diplomatic Orders: The introductory dialogues no longer pop up repeatedly.
    • Europani System Patrol: Mission Complete dialogs no longer pop up before the mission is complete.
    • Everything Old is New: Your Bridge Officers properly move to your new location when you take a passage from one place to another.
    • Friend of My Enemy: Turbolifts now have the correct interaction text on this mission.
    • The Gates of Gre'thor: The damage range on the lava has been readjusted to adhere more closely to the lava's edges. The doors have been updated to animate. A battle cry now sounds when the player joins his or her Klingon brethren in the charge against the Gates of Gre'thor! The interaction button for the doors now shows the correct text.
    • Hide and Seek: This mission can now be completed while on a team.
    • Ice Mining Fleet Action: The Klingon version of this Fleet Action now has a map and mini-map.
    • Infected: The "Ops" tab is now capitalized correctly.
    • Investigate Energy Readings: There is no longer a data node buried underground. Grounded an anomaly that was previously floating in the air.
    • Kalferi System Patrol: The runabout in the Kalferi System now uses the correct model. The U.S.S. Bale can now be disabled by Nausicaan raiders, and can no longer complete the mission for the player just by itself.
    • Keep Your Enemies Closer: Scan animations now properly play in the Gamma Okana System. Federation ships now properly reset if the player is defeated. Some loot crates have been added to Starbase 157.
    • Kern System Patrol: There are now waypoints for the satellites.
    • Kinjer System Patrol: Destroying the base before finishing downloads of probe data no longer breaks the mission.
    • The Kuvah'Magh: Fixed a floating building on Regulus IV.
    • Night of the Comet: The fight against the Devidian captain has received some tweaks. The Triolic effect will now properly remain until all Devidians in the encounter have been defeated.
    • Out in the Cold: Several fixes have been made to the geometry in the caves of Zaria.
    • Lirss System Patrol: The large asteroids in this system now properly have waypoints.
    • Patrol Bhea System: The system no longer allows you to re-enter unless you have the mission.
    • Patrol the Arawath Sector: There is no longer a data node buried underground.
    • Preemptive Strike: "First Strike" no longer conflicts with the map-specific mission name.
    • Project Nightingale: There is no longer an NPC standing on a console, pretending to type in the air above it.
    • Rapier: The Captain's chair no longer floats several meters in the air.
    • Saturday's Child: The name of the race in this mission is now consistent.
    • Second Star to the Right: Fire now deals damage in the interior of the U.S.S. DeWitt.
    • Secret Orders: There are no longer poorly-disguised Federation consoles in this mission.
    • Starbase 24 Rescue: The dialogue that pops up when leaving the system no longer references an incorrect image.
    • Toron System Patrol: The "Ops" button now properly appears when the player can warp out.
    • Trick or Treat: The map-specific mission now properly instructs the player to beam up once all objectives have been completed. Waypoints have been added for the NPCs Araglo and Glaren.
    • Veyga System Patrol: Waypoints have been added for the trapped miners.
    • War is Good for Business: Commander Cleveland's name displays correctly in dialog boxes.
    • What Lies Beneath: Spiders aren't quite as loud any more.
    • Klingon characters now have Accolades for Exploration sectors.
    • All "Damage Taken" and "Damage Dealt" Accolades are now part of the new "Damage Accolades" category.
    • Above and Beyond: The "sub-objective" text no longer shows after completing the Accolade.
    • Hitman and Syndicate Boss: These Accolades no longer give each other's titles, and now properly give their own.
    • Invoker of Subspace Instability: This Accolade now properly refers to a "passive skill" instead of a "power."
    • Making the Rounds: This Accolade can now be completed in the mission, Hunting the Hunters.
    • Trace Tracker: The description has been clarified, and a counter has been added.
    • New Accolades have been added for certain milestones in Devidian and Terran Empire defeats. New icons have been added to these Accolades.
    • Trophies have been added for defeating Dominion, Undine, and Federation NPCs on ground maps.
    • Several typos have been fixed, along with some general text clean-up on some missions.
    • The cooldown on taking a Secondary Mission (One you've completed already, or do not qualify for) has been lowered to 30 minutes. This cooldown is only for doing the same mission twice; you can still pick up multiple Secondary Missions if they're separate.
    • The following missions now have proper categories in the Mission Journal: Neutral Zone Diplomacy, Patrol the Dera System, Toron System Patrol, Trick or Treat, Viral Videos
    • Medical and Engineering Officers have been added to K-7 and Ganalda for your injury and repair needs.
    • Added Chief Medical and Engineering Officers icons on the Earth Spacedock map.
    • The border from Delta Volanis Cluster to Sirius Sector Block no longer incorrectly says "Deep Space Border."
    • The border from Sirius Sector Block to Delta Volanis Cluster is no longer missing an R.
    • Lt. B'Eta is no longer standing on a railing in Qo'noS.
    • The door going from Qo'noS Courtyard to the Great Hall now properly flashes.
    • The Crystalline Entity no longer attacks Romulan Enemy Signal Contacts in Sector Space.
    • The Exchange sign next to a non-functioning Turbolift in ESD has been removed.
    • The position of NPCs in some ships has been updated, so they should no longer be sitting or standing in incorrect places.
    • The Mylasa System in the Mylasa Sector is now properly named Mylasa System (as opposed to Mylasa Sector, which would be almost as maddeningly recursive as this patch note).
    • Vendor System is no longer incorrectly called Vendor Sector on the sector map.


    Research (Crafting)


    • There are now 528 craftable items via Research (an addition of 408 items in this update)
    • Previous crafting experience in standard and advanced Energy Field, Physical Science, and Tech R&D has been merged into General Research up to a maximum of 1500 skill. See the full details at the top of the notes for more info.
    • All items now use General Research value for crafting availability.
    • Previous tabs for Energy Fields, Physical Science and Tech R&D have been replaced with more logical names: Personal Equipment, Starship Weapons and Starship Components.
    • KDF characters now have access to the crafting system.
    • KDF can harvest anomalies in space and on the ground now.
    • KDF can also capture anomalies by raiding facilities or freighters in new special patrol missions.
    • KDF turn in their anomalies to the new crafting station, located in the hallway just outside the shipyards on Qo'noS.
    • KDF crafting trees provide access to the same advancement possibilities as Federation crafting, although Klingons will tend to gain access to upgraded disruptors instead of phasers and have the unique option to craft Bat'leth melee weapons.
    • All Anomaly Data Samples have had their stack limits increased to 250, including Rare Particle Samples.
    • The info text on all Anomaly Samples has been updated to indicate which tier of items they are primarily used in.
    • The Memory Alpha crafting tutorial mission now uses a practice schematic and rewards a low-level schematic.


    Zitat von dstahl;3212041

    UI


    • The Remote Contacts (Hail) UI has undergone a major update. You may now open it via the Mission Journal (J key by default) or the Hail button on the mini-map. In preparation of the Foundry, a new tab for Community Authored Content can be chosen on the left tab. You will now see each individual mission offered to you, sorted by the name of the mission offering contact. You may switch to the Info tab for persistent reminders from certain contacts. You may turn in missions from the In Progress tab.
    • Sprint and Roll cool-downs now look different in the UI.
    • The Interaction progress bar has a maximum width; no more stretching across a widescreen monitor!
    • Buttons on the Interact bar now have a consistent width.
    • The "Click to Select" text on the Interact bar has been centered.
    • The Interact bar no longer shows when selecting an Away Team.
    • Tooltips in the Tailor / Ship Editor now use a standard delay.
    • Dropdown menus in the Tailor / Ship Editor have been widened slightly.
    • Trails no longer display in the Ship Editor.
    • The Tailor no longer visually stretches your character a little horizontally.
    • The Crafting UI can now be resized larger than its default size.
    • The Crafting UI no longer counts items in the Recycle Bin as valid for crafting.
    • Several Star Trek Online loading screens have been updated.
    • The "X" button in the upper-right of the Away Team selector now closes the window.
    • The "Exit Game" button now pops up a confirmation dialogue from the Login screen.
    • The ESC key properly closes the Assets Tab of the Inventory.
    • The Social Media menu item has been removed.
    • Ship name and location are now limited to displaying 20 characters in the Character Select screen. This fixes an issue where the ship name and location can extend out of the lower-right window.
    • Fixed an issue incorrectly preventing certain Uniform combinations from being set up in the Tailor.
    • Fixed a potential Tailor issue where certain textures would not apply.
    • Currency types no longer overlap items in stores where multiple currencies are accepted.
    • If an item reward from a mission is marked as Unique, there will be explanatory text in the tooltip.
    • Item reward text in the Mission Reward window now changes color when you hover your mouse cursor over it.
    • Clicking on any reward in the Mission Return screen will select that reward, as opposed to having to click on the radio button next to it.
    • The button that allows you to take rewards is now grayed out if you haven't selected any items.
    • Fixed an issue where checkboxes in the Privacy Settings UI sometimes wouldn't display the correct value.
    • Certain Bind on Equip items purchased through vendors no longer bind when bought. They are now properly marked as Bind on Pickup.
    • When you view the Info on a ship, it will now display a thumbnail image of the selected ship.
    • The "Show Enemy Health" selection in the HUD Options UI no longer has an untranslated message.
    • The name of a player's Fleet always displays by the name in the HUD (e.g. Over the player's head or over the ship in space).
    • Mission-specific progress bars no longer overlap the name of ships, NPCs, or objects.
    • Collapsing and expanding the Dabo window now has a smoother transition.
    • The art has been adjusted for collapsible / collapsed UI (Interacts, Who, Fleet Search, Dabo).
    • Contacts with multiple options now show a unique icon on the map and mini-map.
    • Hovering your cursor over a "grip point" now correctly changes the cursor to a Resize or Move cursor.
    • Map-specific missions now properly display as "Failed" if they have indeed been failed.
    • Fixed a bug preventing Injuries or Ship Damage from being healed twice in a row.
    • The outline that displays when you have some objects selected has been improved.
    • Targeting reticules are now more consistent in size.
    • A more helpful error message now displays when attempting to purchase something from the C-Store while your inventory is full, and various other states that may cause the transaction to fail.
    • In stores with multiple categories, you may now select from these categories from the left sidebar, while Buy, Sell, and Buyback compose the top bar.
    • The slider bar on Holds, Disables, etc. has been removed.
    • New loading screens have been added.
    • You may now remove the Level Bar from your UI.
    • You may now resize the Interact UI via the F12 "Rearrange" menu.
    • There have been general UI tweaks, improvements, and optimization.


    PvP

    • Teams are once again auto-balanced in PvP maps.
    • Players may now choose to ignore PvP invitations.
    • When healing Shields in PvP, the healer now gets the credit instead of the one being healed.
    • Fixed an issue where the number of points required to win in a given Challenge match was unnecessarily duplicated in the UI.
    • Fixed an issue where all players in the Challenge lobby showed up as Lieutenants.
    • Fixed an issue where the target score wouldn't show that it changed when changing maps in the Challenge queue.
    • On Shanty Town (PvP), if a player has the virus, a buff will display showing the amount of time it will remain. The visual effect while carrying the virus has also been updated and the map has been cleared of floating objects.
    • When queuing for PvP from the Neutral Zone and the Omega Leonis Sector, a floating message pops across the screen to confirm that you've entered the PvP queue.
    • Assimilation (PvP): There is no longer a floating object on the Klingon version.


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