hilffe I get disconnected even before i can connect
D:\Program Files\Raven\Star Trek Voyager Elite
Force\baseEF\enterprise-e-v2.pk3 (43 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\DeltaFlyer2v.pk3
(151 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force/baseEF
----------------------
28889 files in pk3 files
execing default.cfg
com_zoneMegs will be changed upon restarting.
execing hmconfig.cfg
couldn't exec autoexec.cfg
Minimum com_hunkMegs is 56, allocating 56 megs.
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "windib"
Initializing OpenGL display
Estimated display aspect: 1.778
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1920x1080 1280x720 1600x1024 720x480 640x480 800x600
1024x768 1152x864 1280x960 1400x1050 720x576 1280x1024'
GL_RENDERER: GeForce GT 425M/PCI/SSE2
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc not found
...ignoring GL_S3_s3tc
...GL_EXT_texture_env_add not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_texture_filter_anisotropic not found
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_program
...using GL_ARB_shading_language_100
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 425M/PCI/SSE2
GL_VERSION: 4.0.0
GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
framebufferSupported: 0
glslSupported: 1
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to open OpenAL device.
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
066A7130 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading dll file ui.
Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll) failed:
"Failed loading C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll: Kan
opgegeven module niet vinden.
"
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
Force\RPG-X2\uix86.dll)...
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
Force\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 685774C4
27 arenas parsed
69 bots parsed
4 ranksets detected
4 class sets detected
--- Common Initialization Complete ---
Winsock Initialized
Hostname: Mari-PC
IP6: fe80::79fb:16ad:b03c:c89d%11
IP6: fe80::143a:bcc:ae32:ad53%12
IP: 192.168.1.65
IP6: 2001:0:5ef5:79fb:143a:bcc:ae32:ad53
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Motionblur image set; width: 1024 height: 512
Was unable to parse model file for character: munro/red/default
Requesting servers from master master.stef1.ravensoft.com...
CL_ServersResponsePacket
11 servers parsed (total 11)
Resolving motd.stef1.ravensoft.com
motd.stef1.ravensoft.com resolved to 63.146.124.45:27951
84.200.25.15:11000 resolved to 84.200.25.15:11000
Resolving authenticate.stef1.ravensoft.com
authenticate.stef1.ravensoft.com resolved to 63.146.124.45:27953
----- FS_Startup -----
Current search path:
C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\{UFP}remake.pk3 (236 files)
C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\zzzzzzzzrpg_combat.pk3 (43 files)
C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\zzholofedv2.pk3 (8 files)
C:\Users\Mari\AppData\Roaming\STVEF/RPG-X2
D:\Program Files\Raven\Star Trek Voyager Elite
Force\RPG-X2\S31_Classes_v2.pk3 (3 files)
D:\Program Files\Raven\Star Trek Voyager Elite
Force\RPG-X2\pak5_beta8_4_x.pk3 (97 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak5_beta8_1.pk3
(85 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak5_beta1.pk3
(26 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak5.pk3 (1
files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak5.9868a6bf.pk3
(1 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak4.pk3 (988
files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak3_r2.pk3 (277
files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak2.pk3 (252
files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak1.pk3 (4701
files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak0.pk3 (764
files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\extrankv1.pk3 (7
files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\BLTberp.pk3 (3
files)
D:\Program Files\Raven\Star Trek Voyager Elite Force/RPG-X2
C:\Users\Mari\AppData\Roaming\STVEF/baseEF
D:\Program Files\Raven\Star Trek Voyager Elite
Force\baseEF\zzz_rpg_relativity.pk3 (195 files)
D:\Program Files\Raven\Star Trek Voyager Elite
Force\baseEF\zzzzzRPG_ussvoyagerv2.pk3 (370 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\zzrpg_modas.pk3
(16 files)
D:\Program Files\Raven\Star Trek Voyager Elite
Force\baseEF\uss_serenity_b_v2.pk3 (71 files)
D:\Program Files\Raven\Star Trek Voyager Elite
Force\baseEF\uss_serenity_b.pk3 (225 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\Rapier2.pk3 (7
files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\pak2.pk3 (794
files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\pak1.pk3 (67
files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\pak0.pk3 (19069
files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\lcars-high.pk3
(252 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\enterprise-e.pk3
(137 files)
D:\Program Files\Raven\Star Trek Voyager Elite
Force\baseEF\enterprise-e-v2.pk3 (43 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\DeltaFlyer2v.pk3
(151 files)
D:\Program Files\Raven\Star Trek Voyager Elite Force/baseEF
----------------------
57778 files in pk3 files
WARNING: You are missing some files referenced by the server:
RPG-X2/zstp-rpgxaddons.pk3
RPG-X2/zrpg_warlord.pk3
RPG-X2/zrpg_modas_s_locations.pk3
RPG-X2/zrpg_modas_berp_locations.pk3
RPG-X2/zrpgx_addons_v2.pk3
RPG-X2/zBellerophon_outline1.pk3
RPG-X2/uss_maine_v2.pk3
RPG-X2/uss_ariana.pk3
RPG-X2/rpo_locations.pk3
RPG-X2/rpo_defiant-maps.pk3
RPG-X2/rpg_academyv1.pk3
RPG-X2/rpgx_classes.pk3
RPG-X2/pak6.pk3
RPG-X2/pak55.pk3
RPG-X2/pak50.pk3
RPG-X2/iowa_pak3-low.pk3
RPG-X2/iowa_pak2-low.pk3
RPG-X2/iowa_pak1.pk3
RPG-X2/iowa_pak0.pk3
RPG-X2/enterprise-e-v2.pk3
lua.pk3
upgrade.pk3
RPG-X2/CFSDberpclasses.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 425M/PCI/SSE2
GL_VERSION: 4.0.0
GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
framebufferSupported: 0
glslSupported: 1
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll) failed:
"Failed loading C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll: Kan
opgegeven module niet vinden.
"
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
Force\RPG-X2\uix86.dll)...
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
Force\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 685774C4
27 arenas parsed
69 bots parsed
4 ranksets detected
4 class sets detected
Loading dll file cgame.
Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\cgamex86.dll)...
Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\cgamex86.dll) failed:
"Failed loading C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\cgamex86.dll: Kan
opgegeven module niet vinden.
"
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
Force\RPG-X2\cgamex86.dll)...
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
Force\RPG-X2\cgamex86.dll): succeeded ...
Sys_LoadDll(cgame) found vmMain function at 68CE63E4
WARNING: no External lightmap files found Falling back to Quake3 Lightmapping
********************
ERROR: Hunk_AllocateTempMemory: failed on 9720056
********************
forcefully unloading cgame vm
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 425M/PCI/SSE2
GL_VERSION: 4.0.0
GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
framebufferSupported: 0
glslSupported: 1
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 1024 height: 512
Motionblur image set; width: 1024 height: 512
Initializing Shaders
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll) failed:
"Failed loading C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll: Kan
opgegeven module niet vinden.
"
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
Force\RPG-X2\uix86.dll)...
Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
Force\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 685774C4
27 arenas parsed
69 bots parsed
4 ranksets detected
4 class sets detected
Was unable to parse model file for character: munro/red/default
]/condump 454536rpo
Dumped console text to 454536rpo.