My condump 26-8-2011 species6247

  • hilffe :D I get disconnected even before i can connect



    D:\Program Files\Raven\Star Trek Voyager Elite
    Force\baseEF\enterprise-e-v2.pk3 (43 files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\DeltaFlyer2v.pk3
    (151 files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force/baseEF


    ----------------------
    28889 files in pk3 files
    execing default.cfg
    com_zoneMegs will be changed upon restarting.
    execing hmconfig.cfg
    couldn't exec autoexec.cfg
    Minimum com_hunkMegs is 56, allocating 56 megs.
    Hunk_Clear: reset the hunk ok
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    QKEY found.
    ----- Client Initialization Complete -----
    ----- R_Init -----
    SDL using driver "windib"
    Initializing OpenGL display
    Estimated display aspect: 1.778
    ...setting mode 3: 640 480
    Using 8/8/8 Color bits, 24 depth, 8 stencil display.
    Available modes: '1920x1080 1280x720 1600x1024 720x480 640x480 800x600
    1024x768 1152x864 1280x960 1400x1050 720x576 1280x1024'
    GL_RENDERER: GeForce GT 425M/PCI/SSE2
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc not found
    ...ignoring GL_S3_s3tc
    ...GL_EXT_texture_env_add not found
    ...using GL_ARB_multitexture
    ...GL_EXT_compiled_vertex_array not found
    ...GL_EXT_texture_filter_anisotropic not found
    ...using GL_ARB_fragment_program
    ...using GL_ARB_vertex_program
    ...using GL_ARB_vertex_shader
    ...using GL_ARB_fragment_program
    ...using GL_ARB_shading_language_100


    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GT 425M/PCI/SSE2
    GL_VERSION: 4.0.0
    GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float
    GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
    GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
    GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
    GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
    GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
    GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
    GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
    GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine
    GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
    GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_compression GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
    GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
    GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos
    GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
    GL_S3_s3tc GL_EXT_texture_env_
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_TEXTURE_UNITS_ARB: 4


    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
    MODE: 3, 640 x 480 fullscreen hz:N/A
    GAMMA: software w/ 0 overbright bits
    rendering primitives: multiple glArrayElement
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: disabled
    texenv add: disabled
    compressed textures: disabled
    framebufferSupported: 0
    glslSupported: 1
    WARNING: Framebuffer rendering path disabled
    Motionblur image set; width: 1024 height: 512
    Motionblur image set; width: 1024 height: 512
    Initializing Shaders
    ----- finished R_Init -----
    ------ Initializing Sound ------
    Loading "OpenAL32.dll"...
    Failed to open OpenAL device.
    SDL_Init( SDL_INIT_AUDIO )... OK
    SDL audio driver is "dsound".
    SDL_AudioSpec:
    Format: AUDIO_S16LSB
    Freq: 22050
    Samples: 512
    Channels: 2
    Starting SDL audio callback...
    SDL audio initialized.
    ----- Sound Info -----
    1 stereo
    16384 samples
    16 samplebits
    1 submission_chunk
    22050 speed
    066A7130 dma buffer
    No background file.
    ----------------------
    Sound initialization successful.
    --------------------------------
    Sound memory manager started
    Loading dll file ui.
    Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll)...
    Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll) failed:
    "Failed loading C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll: Kan
    opgegeven module niet vinden.
    "
    Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
    Force\RPG-X2\uix86.dll)...
    Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
    Force\RPG-X2\uix86.dll): succeeded ...
    Sys_LoadDll(ui) found vmMain function at 685774C4
    27 arenas parsed
    69 bots parsed
    4 ranksets detected
    4 class sets detected
    --- Common Initialization Complete ---
    Winsock Initialized
    Hostname: Mari-PC
    IP6: fe80::79fb:16ad:b03c:c89d%11
    IP6: fe80::143a:bcc:ae32:ad53%12
    IP: 192.168.1.65
    IP6: 2001:0:5ef5:79fb:143a:bcc:ae32:ad53
    Opening IP6 socket: [::]:27960
    Opening IP socket: 0.0.0.0:27960
    Motionblur image set; width: 1024 height: 512
    Was unable to parse model file for character: munro/red/default
    Requesting servers from master master.stef1.ravensoft.com...
    CL_ServersResponsePacket
    11 servers parsed (total 11)
    Resolving motd.stef1.ravensoft.com
    motd.stef1.ravensoft.com resolved to 63.146.124.45:27951
    84.200.25.15:11000 resolved to 84.200.25.15:11000
    Resolving authenticate.stef1.ravensoft.com
    authenticate.stef1.ravensoft.com resolved to 63.146.124.45:27953
    ----- FS_Startup -----
    Current search path:
    C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\{UFP}remake.pk3 (236 files)
    C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\zzzzzzzzrpg_combat.pk3 (43 files)
    C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\zzholofedv2.pk3 (8 files)
    C:\Users\Mari\AppData\Roaming\STVEF/RPG-X2
    D:\Program Files\Raven\Star Trek Voyager Elite
    Force\RPG-X2\S31_Classes_v2.pk3 (3 files)
    D:\Program Files\Raven\Star Trek Voyager Elite
    Force\RPG-X2\pak5_beta8_4_x.pk3 (97 files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak5_beta8_1.pk3
    (85 files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak5_beta1.pk3
    (26 files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak5.pk3 (1
    files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak5.9868a6bf.pk3
    (1 files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak4.pk3 (988
    files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak3_r2.pk3 (277
    files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak2.pk3 (252
    files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak1.pk3 (4701
    files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\pak0.pk3 (764
    files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\extrankv1.pk3 (7
    files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\RPG-X2\BLTberp.pk3 (3
    files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force/RPG-X2
    C:\Users\Mari\AppData\Roaming\STVEF/baseEF
    D:\Program Files\Raven\Star Trek Voyager Elite
    Force\baseEF\zzz_rpg_relativity.pk3 (195 files)
    D:\Program Files\Raven\Star Trek Voyager Elite
    Force\baseEF\zzzzzRPG_ussvoyagerv2.pk3 (370 files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\zzrpg_modas.pk3
    (16 files)
    D:\Program Files\Raven\Star Trek Voyager Elite
    Force\baseEF\uss_serenity_b_v2.pk3 (71 files)
    D:\Program Files\Raven\Star Trek Voyager Elite
    Force\baseEF\uss_serenity_b.pk3 (225 files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\Rapier2.pk3 (7
    files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\pak2.pk3 (794
    files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\pak1.pk3 (67
    files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\pak0.pk3 (19069
    files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\lcars-high.pk3
    (252 files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\enterprise-e.pk3
    (137 files)
    D:\Program Files\Raven\Star Trek Voyager Elite
    Force\baseEF\enterprise-e-v2.pk3 (43 files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force\baseEF\DeltaFlyer2v.pk3
    (151 files)
    D:\Program Files\Raven\Star Trek Voyager Elite Force/baseEF


    ----------------------
    57778 files in pk3 files


    WARNING: You are missing some files referenced by the server:
    RPG-X2/zstp-rpgxaddons.pk3
    RPG-X2/zrpg_warlord.pk3
    RPG-X2/zrpg_modas_s_locations.pk3
    RPG-X2/zrpg_modas_berp_locations.pk3
    RPG-X2/zrpgx_addons_v2.pk3
    RPG-X2/zBellerophon_outline1.pk3
    RPG-X2/uss_maine_v2.pk3
    RPG-X2/uss_ariana.pk3
    RPG-X2/rpo_locations.pk3
    RPG-X2/rpo_defiant-maps.pk3
    RPG-X2/rpg_academyv1.pk3
    RPG-X2/rpgx_classes.pk3
    RPG-X2/pak6.pk3
    RPG-X2/pak55.pk3
    RPG-X2/pak50.pk3
    RPG-X2/iowa_pak3-low.pk3
    RPG-X2/iowa_pak2-low.pk3
    RPG-X2/iowa_pak1.pk3
    RPG-X2/iowa_pak0.pk3
    RPG-X2/enterprise-e-v2.pk3
    lua.pk3
    upgrade.pk3
    RPG-X2/CFSDberpclasses.pk3
    You might not be able to join the game
    Go to the setting menu to turn on autodownload, or get the file elsewhere


    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    ----- R_Init -----


    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GT 425M/PCI/SSE2
    GL_VERSION: 4.0.0
    GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float
    GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
    GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
    GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
    GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
    GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
    GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
    GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
    GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine
    GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
    GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_compression GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
    GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
    GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos
    GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
    GL_S3_s3tc GL_EXT_texture_env_
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_TEXTURE_UNITS_ARB: 4


    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
    MODE: 3, 640 x 480 fullscreen hz:N/A
    GAMMA: software w/ 0 overbright bits
    rendering primitives: multiple glArrayElement
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: disabled
    texenv add: disabled
    compressed textures: disabled
    framebufferSupported: 0
    glslSupported: 1
    WARNING: Framebuffer rendering path disabled
    Motionblur image set; width: 1024 height: 512
    Motionblur image set; width: 1024 height: 512
    Initializing Shaders
    ----- finished R_Init -----
    Loading dll file ui.
    Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll)...
    Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll) failed:
    "Failed loading C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll: Kan
    opgegeven module niet vinden.
    "
    Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
    Force\RPG-X2\uix86.dll)...
    Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
    Force\RPG-X2\uix86.dll): succeeded ...
    Sys_LoadDll(ui) found vmMain function at 685774C4
    27 arenas parsed
    69 bots parsed
    4 ranksets detected
    4 class sets detected
    Loading dll file cgame.
    Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\cgamex86.dll)...
    Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\cgamex86.dll) failed:
    "Failed loading C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\cgamex86.dll: Kan
    opgegeven module niet vinden.
    "
    Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
    Force\RPG-X2\cgamex86.dll)...
    Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
    Force\RPG-X2\cgamex86.dll): succeeded ...
    Sys_LoadDll(cgame) found vmMain function at 68CE63E4
    WARNING: no External lightmap files found Falling back to Quake3 Lightmapping
    ********************
    ERROR: Hunk_AllocateTempMemory: failed on 9720056
    ********************
    forcefully unloading cgame vm
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    ----- R_Init -----


    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GT 425M/PCI/SSE2
    GL_VERSION: 4.0.0
    GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float
    GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
    GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
    GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
    GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
    GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
    GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
    GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
    GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine
    GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
    GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_compression GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
    GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
    GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos
    GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
    GL_S3_s3tc GL_EXT_texture_env_
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_TEXTURE_UNITS_ARB: 4


    PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
    MODE: 3, 640 x 480 fullscreen hz:N/A
    GAMMA: software w/ 0 overbright bits
    rendering primitives: multiple glArrayElement
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: disabled
    texenv add: disabled
    compressed textures: disabled
    framebufferSupported: 0
    glslSupported: 1
    WARNING: Framebuffer rendering path disabled
    Motionblur image set; width: 1024 height: 512
    Motionblur image set; width: 1024 height: 512
    Initializing Shaders
    ----- finished R_Init -----
    Loading dll file ui.
    Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll)...
    Sys_LoadDll(C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll) failed:
    "Failed loading C:\Users\Mari\AppData\Roaming\STVEF\RPG-X2\uix86.dll: Kan
    opgegeven module niet vinden.
    "
    Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
    Force\RPG-X2\uix86.dll)...
    Sys_LoadDll(D:\Program Files\Raven\Star Trek Voyager Elite
    Force\RPG-X2\uix86.dll): succeeded ...
    Sys_LoadDll(ui) found vmMain function at 685774C4
    27 arenas parsed
    69 bots parsed
    4 ranksets detected
    4 class sets detected
    Was unable to parse model file for character: munro/red/default
    ]/condump 454536rpo
    Dumped console text to 454536rpo.

  • You need to calibrate your Hunkmegs, Soundmegs or Zonemegs or all of them.
    Hunkmegs = half of your vid-card memory.
    Soundmegs = you could use the same number as you used on hunkmegs.
    Zonemegs = I don't even know what they where used to, take "128", shuld be a good value.


    Use them in your command-line in your shortcut. (+set com_XXXXmegs 512)


    Kannst du das nicht schneller schreiben? :D

  • Marc diese Komische ding in deiner Signatur habe ich schon irdewo bei Facebook gesehen gestern, was ist das? xD


    ja diese lieben bösen Hungis... vielleicht sollte ich meine auch mal höher setzen

    odksig11.jpg
    Sheppard: Es heißt sowas passiert alle 20 Jahre, stimmt's?
    Weir: So wurde es uns gesagt.
    Sheppard: Wie weit im Voraus kann ich meinen Urlaub einreichen?

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