ATT overview classes ATTMOD

  • Rules for the ATT Specialtiesmod v1.0



    Classes,


    Infiltrator (Supporter)
    Model: Munro
    Life Points: 75
    Shield energy energy: 0
    Weapons: Phaser (primary & alternative fire mode),
    Borg Weapon (primary & alternative fire mode)


    Inventory: Personal transporter (1x).


    Abilities: Wears accelerator boots the whole time.
    Wears personal cloaking device the whole time
    Takes no falling damage.
    Can give jetpacks to a teammember ("use" + teammate).
    Can give maximium of 2 times do not stack



    Medic (Supporter)
    Model: Jurot
    Life points: 100
    Shield energy: 100
    Weapons: Hypospray (primary & alternative fire mode).
    for reasons yet unkown you have to shoot something before you can use your hypo :S
    Borg Weapon (primary & alternative fire mode)


    Inventory: Portable medikit (1x),which adds 100 life points to
    a maximum value of 125 life points.

    Abilities: Has regenerative medikit activated whole time,
    Primary Hypospray heals 1 hp per "shot".
    Secondary Hypospray kills
    Can give regenerative medikit to a teammate ("use + teammate").
    Sees health of other players when moving crosshair over them.


    Heavy Weapons Specialist (Fighter)
    Model: Biessman
    Life points: 200
    Shield energy: 100
    Weapons: Tetryon Pulse Disruptor (primary & alternative fire mode),
    Photon Burst (primary & alternative fire mode).


    Inventory: - None


    Abilities: Can give quad damage multipliers ("use" + teammate).
    Can give maximium of 2 times do not stack
    Can only give to medics and infiltrators


    Demolitionist (Fighter)
    Model: Chang
    Life points: 150
    Shield energy: 75
    Weapons: Scavenger Rifle (primary & alternative fire mode),
    Grenade Launcher (primary & alternative fire mode).
    Alt grenades have a tripwire, you can set a max of 20 tripwire
    grenades before the 1st one disapears


    Inventory: Explosive charges (1x), spawns after 10 seconds.


    Abilities: Grenade Launcher's alternative fire mode fires mines with
    sensors, they detonate when a player passes the sensor,
    you can set a max of 20 sensor grenades before the 1st one
    disapears, destroyable.


    Sniper (Fighter)
    Model: Telsia
    Life points: 125
    Shield energy: 25
    Weapons: Compression Rifle (primary & alternative fire mode),
    IMod (primary & alternative fire mode).


    Inventory: Holographic decoy (1x).


    Abilities: Can use standard zooming device.
    ( for this reason zoom scripts are not allowed )


    Technician (Supporter)
    Model: Chell
    Life points: 100
    Shield energy: 50
    Weapons: Stasis Weapon (primary & alternative fire mode),
    Arc Welder (primary fire mode).


    Inventory: Force field (1x).
    Abilities: Has seeker drone activated the whole time. Fires a tetrionprojectile
    Can walk through enemy force fields.
    Teammates can recharge ammunition on him ("use+Technician").
    Can set up an ammunition terminals ("use+wall/floor"),
    which stores 1000 units of ammunition for any kind of weapon, destroyable.
    Can cloak a teammate once ("use + teammates").
    Max 3 cloaks or ammo stations combined
    Sees through enemy cloaks.
    Can not drown, but the longer he stays under the more damage
    he wil take from enemy fire


    * it apears that the borg weapon retrieved on an infiltrator mission and later on extraced by medical experts is a bit illegal, starfleet is conducting an inquiry about the resembles of the borg weapon to dead borg legs

  • ATT overview scoring system an dspectators rules v1.0


    Scoringsystem


    In the event of a dead by lava or a /kill comand players do not get a -1 for there team anymore
    instead the enemy team get a +1 score
    so in a 3 vs 3 elimination match there are only 3 point to win the winning team always has 3 and the loosing team a maximum of 2


    Spectator rules


    It is no longer possible to move free as a spectator
    nor is it possible to follow anyone not you own or the enemy team.

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