Rules for the ATT Specialtiesmod v1.0
Classes,
Infiltrator (Supporter)
Model: Munro
Life Points: 75
Shield energy energy: 0
Weapons: Phaser (primary & alternative fire mode),
Borg Weapon (primary & alternative fire mode)
Inventory: Personal transporter (1x).
Abilities: Wears accelerator boots the whole time.
Wears personal cloaking device the whole time
Takes no falling damage.
Can give jetpacks to a teammember ("use" + teammate).
Can give maximium of 2 times do not stack
Medic (Supporter)
Model: Jurot
Life points: 100
Shield energy: 100
Weapons: Hypospray (primary & alternative fire mode).
for reasons yet unkown you have to shoot something before you can use your hypo
Borg Weapon (primary & alternative fire mode)
Inventory: Portable medikit (1x),which adds 100 life points to
a maximum value of 125 life points.
Abilities: Has regenerative medikit activated whole time,
Primary Hypospray heals 1 hp per "shot".
Secondary Hypospray kills
Can give regenerative medikit to a teammate ("use + teammate").
Sees health of other players when moving crosshair over them.
Heavy Weapons Specialist (Fighter)
Model: Biessman
Life points: 200
Shield energy: 100
Weapons: Tetryon Pulse Disruptor (primary & alternative fire mode),
Photon Burst (primary & alternative fire mode).
Inventory: - None
Abilities: Can give quad damage multipliers ("use" + teammate).
Can give maximium of 2 times do not stack
Can only give to medics and infiltrators
Demolitionist (Fighter)
Model: Chang
Life points: 150
Shield energy: 75
Weapons: Scavenger Rifle (primary & alternative fire mode),
Grenade Launcher (primary & alternative fire mode).
Alt grenades have a tripwire, you can set a max of 20 tripwire
grenades before the 1st one disapears
Inventory: Explosive charges (1x), spawns after 10 seconds.
Abilities: Grenade Launcher's alternative fire mode fires mines with
sensors, they detonate when a player passes the sensor,
you can set a max of 20 sensor grenades before the 1st one
disapears, destroyable.
Sniper (Fighter)
Model: Telsia
Life points: 125
Shield energy: 25
Weapons: Compression Rifle (primary & alternative fire mode),
IMod (primary & alternative fire mode).
Inventory: Holographic decoy (1x).
Abilities: Can use standard zooming device.
( for this reason zoom scripts are not allowed )
Technician (Supporter)
Model: Chell
Life points: 100
Shield energy: 50
Weapons: Stasis Weapon (primary & alternative fire mode),
Arc Welder (primary fire mode).
Inventory: Force field (1x).
Abilities: Has seeker drone activated the whole time. Fires a tetrionprojectile
Can walk through enemy force fields.
Teammates can recharge ammunition on him ("use+Technician").
Can set up an ammunition terminals ("use+wall/floor"),
which stores 1000 units of ammunition for any kind of weapon, destroyable.
Can cloak a teammate once ("use + teammates").
Max 3 cloaks or ammo stations combined
Sees through enemy cloaks.
Can not drown, but the longer he stays under the more damage
he wil take from enemy fire
* it apears that the borg weapon retrieved on an infiltrator mission and later on extraced by medical experts is a bit illegal, starfleet is conducting an inquiry about the resembles of the borg weapon to dead borg legs