Collection.pk3 (641 files)
C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\baseEF\enterprise-e.pk3 (137 files)
C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\baseEF\enterprise-e-v2.pk3 (43 files)
C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\baseEF\DeltaFlyer2v.pk3 (151 files)
C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\baseEF\data.pk3 (30 files)
C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\baseEF\crusher.pk3 (24 files)
C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\baseEF\Cassini_beta3.pk3 (141 files)
C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\baseEF\cassini_beta2.pk3 (142 files)
C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete Edition/baseEF
handle 1: servlist.dat
----------------------
95167 files in pk3 files
Need paks: @RPG-X2/rpo_locations.pk3@RPG-X2/rpo_locations.pk3@RPG-X2/rpo_defia
nt-maps.pk3@RPG-X2/rpo_defiant-maps.pk3@RPG-X2/rpg_academyv1.pk3@RPG-X2/rpg_ac
ademyv1.pk3@RPG-X2/rpgx_classes.pk3@RPG-X2/rpgx_classes.pk3@RPG-X2/Rapier2.pk3
@RPG-X2/Rapier2.pk3@RPG-X2/pak6.pk3@RPG-X2/pak6.pk3@RPG-X2/pak5_beta8_1.pk3@RP
G-X2/pak5_beta8_1.pk3@RPG-X2/pak55.pk3@RPG-X2/pak55.pk3@RPG-X2/pak50.pk3@RPG-X
2/pak50.pk3@RPG-X2/pak3_r2.pk3@RPG-X2/pak3_r2.pk3@RPG-X2/iowa_pak3-low.pk3@RPG
-X2/iowa_pak3-low.pk3@RPG-X2/iowa_pak2-low.pk3@RPG-X2/iowa_pak2-low.pk3@RPG-X2
/iowa_pak1.pk3@RPG-X2/iowa_pak1.pk3@RPG-X2/iowa_pak0.pk3@RPG-X2/iowa_pak0.pk3@
RPG-X2/enterprise-e-v2.pk3@RPG-X2/enterprise-e-v2.pk3@lua.pk3@lua.pk3@upgrade.
pk3@upgrade.pk3@RPG-X2/CFSDb
erpclasses.pk3@RPG-X2/CFSDberpclasses.pk3@RPG-X2/bsgair.pk3@RPG-X2/bsgair.pk3
Loading "libcurl-3.dll"...WARNING: could not load cURL library
Loading "libcurl-3.dll"...WARNING: could not load cURL library
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4500 Series
GL_VERSION: 3.3.11158 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor
GL_AMD_pinned_memory GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_AR
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1280 x 800 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
framebufferSupported: 0
glslSupported: 0
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 2048 height: 1024
Motionblur image set; width: 2048 height: 1024
Initializing Shaders
WARNING: Bad shader file scripts/fr_cassinibeta.shader has incorrect syntax.
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\uix86.dll) failed:
"Failed loading C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\uix86.dll: Das
angegebene Modul wurde nicht gefunden.
"
Sys_LoadDll(C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 685774C4
UI_ParseMenuText : not enough lines. Read 532 of 533!
UI_ParseButtonText : not enough lines. Read 340 of 343!
51 arenas parsed
112 bots parsed
5 ranksets detected
5 class sets detected
Requesting servers from master master.stef1.ravensoft.com...
CL_ServersResponsePacket
7 servers parsed (total 7)
Resolving motd.stef1.ravensoft.com
motd.stef1.ravensoft.com resolved to 63.146.124.45:27951
84.200.25.19:11000 resolved to 84.200.25.19:11000
Need paks: @RPG-X2/rpo_locations.pk3@RPG-X2/rpo_locations.3595bb39.pk3@RPG-X2/
rpo_defiant-maps.pk3@RPG-X2/rpo_defiant-maps.pk3@RPG-X2/rpg_academyv1.pk3@RPG-
X2/rpg_academyv1.pk3@RPG-X2/rpgx_classes.pk3@RPG-X2/rpgx_classes.pk3@RPG-X2/Ra
pier2.pk3@RPG-X2/Rapier2.pk3@RPG-X2/pak6.pk3@RPG-X2/pak6.pk3@RPG-X2/pak5_beta8
_1.pk3@RPG-X2/pak5_beta8_1.pk3@RPG-X2/pak55.pk3@RPG-X2/pak55.pk3@RPG-X2/pak50.
pk3@RPG-X2/pak50.pk3@RPG-X2/pak3_r2.pk3@RPG-X2/pak3_r2.pk3@RPG-X2/iowa_pak3-lo
w.pk3@RPG-X2/iowa_pak3-low.pk3@RPG-X2/iowa_pak2-low.pk3@RPG-X2/iowa_pak2-low.p
k3@RPG-X2/iowa_pak1.pk3@RPG-X2/iowa_pak1.pk3@RPG-X2/iowa_pak0.pk3@RPG-X2/iowa_
pak0.pk3@RPG-X2/enterprise-e-v2.pk3@RPG-X2/enterprise-e-v2.pk3@lua.pk3@lua.pk3
@upgrade.pk3@upgrade.pk3@RPG-X2/CFSDb
erpclasses.pk3@RPG-X2/CFSDberpclasses.pk3@RPG-X2/bsgair.pk3@RPG-X2/bsgair.pk3
Loading "libcurl-3.dll"...WARNING: could not load cURL library
Loading "libcurl-3.dll"...WARNING: could not load cURL library
]/condump HILFE123
Dumped console text to HILFE123.
Loading "libcurl-3.dll"...WARNING: could not load cURL library
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4500 Series
GL_VERSION: 3.3.11158 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor
GL_AMD_pinned_memory GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_AR
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1280 x 800 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
framebufferSupported: 0
glslSupported: 0
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 2048 height: 1024
Motionblur image set; width: 2048 height: 1024
Initializing Shaders
WARNING: Bad shader file scripts/fr_cassinibeta.shader has incorrect syntax.
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\uix86.dll) failed:
"Failed loading C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\uix86.dll: Das
angegebene Modul wurde nicht gefunden.
"
Sys_LoadDll(C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 685774C4
UI_ParseMenuText : not enough lines. Read 532 of 533!
UI_ParseButtonText : not enough lines. Read 340 of 343!
51 arenas parsed
112 bots parsed
5 ranksets detected
5 class sets detected
]/reconnect
Resolving motd.stef1.ravensoft.com
motd.stef1.ravensoft.com resolved to 63.146.124.45:27951
84.200.25.19:11000 resolved to 84.200.25.19:11000
WARNING: You are missing some files referenced by the server:
RPG-X2/rpo_locations.pk3 (local file exists with wrong checksum)
RPG-X2/rpo_defiant-maps.pk3 (local file exists with wrong checksum)
RPG-X2/rpg_academyv1.pk3
RPG-X2/rpgx_classes.pk3
RPG-X2/Rapier2.pk3
RPG-X2/pak6.pk3
RPG-X2/pak5_beta8_1.pk3
RPG-X2/pak55.pk3
RPG-X2/pak50.pk3
RPG-X2/pak3_r2.pk3
RPG-X2/iowa_pak3-low.pk3
RPG-X2/iowa_pak2-low.pk3
RPG-X2/iowa_pak1.pk3
RPG-X2/iowa_pak0.pk3
RPG-X2/enterprise-e-v2.pk3
lua.pk3
upgrade.pk3
RPG-X2/CFSDberpclasses.pk3
RPG-X2/bsgair.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4500 Series
GL_VERSION: 3.3.11158 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor
GL_AMD_pinned_memory GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_AR
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1280 x 800 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
framebufferSupported: 0
glslSupported: 0
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 2048 height: 1024
Motionblur image set; width: 2048 height: 1024
Initializing Shaders
WARNING: Bad shader file scripts/fr_cassinibeta.shader has incorrect syntax.
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\uix86.dll) failed:
"Failed loading C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\uix86.dll: Das
angegebene Modul wurde nicht gefunden.
"
Sys_LoadDll(C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 685774C4
UI_ParseMenuText : not enough lines. Read 532 of 533!
UI_ParseButtonText : not enough lines. Read 340 of 343!
51 arenas parsed
112 bots parsed
5 ranksets detected
5 class sets detected
Loading dll file cgame.
Sys_LoadDll(C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\cgamex86.dll)...
Sys_LoadDll(C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\cgamex86.dll) failed:
"Failed loading C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\cgamex86.dll: Das
angegebene Modul wurde nicht gefunden.
"
Sys_LoadDll(C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\RPG-X2\cgamex86.dll)...
Sys_LoadDll(C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\RPG-X2\cgamex86.dll): succeeded ...
Sys_LoadDll(cgame) found vmMain function at 1F7463E4
WARNING: no External lightmap files found Falling back to Quake3 Lightmapping
stitched 666 LoD cracks
...loaded 8584 faces, 14286 meshes, 694 trisurfs, 0 flares
ERROR: Failed to parse .model file for character: ptrell/main/gold
ERROR: Failed to parse .model file for character: kenn2/outduty/default
ERROR: Failed to parse .model file for character: riker/main/gold
File ext_data/classes/Berp_2010.classes was way too big to be loaded.
********************
ERROR: Couldn't load classset script: Berp_2010
********************
forcefully unloading cgame vm
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4500 Series
GL_VERSION: 3.3.11158 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator
GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor
GL_AMD_pinned_memory GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_AR
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1280 x 800 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 3
texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
framebufferSupported: 0
glslSupported: 0
WARNING: Framebuffer rendering path disabled
Motionblur image set; width: 2048 height: 1024
Motionblur image set; width: 2048 height: 1024
Initializing Shaders
WARNING: Bad shader file scripts/fr_cassinibeta.shader has incorrect syntax.
----- finished R_Init -----
Loading dll file ui.
Sys_LoadDll(C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\uix86.dll) failed:
"Failed loading C:\Users\Flusi\AppData\Roaming\STVEF\RPG-X2\uix86.dll: Das
angegebene Modul wurde nicht gefunden.
"
Sys_LoadDll(C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\RPG-X2\uix86.dll)...
Sys_LoadDll(C:\Users\Flusi\Desktop\The Last Outpost RPG-X Complete
Edition\RPG-X2\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 685774C4
UI_ParseMenuText : not enough lines. Read 532 of 533!
UI_ParseButtonText : not enough lines. Read 340 of 343!
51 arenas parsed
112 bots parsed
5 ranksets detected
5 class sets detected
]/condump volldermuell
Dumped console text to volldermuell.